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When chemical reactions are being modelled in the Barracuda Virtual Reactor, it is sometimes important to consider and control where the heat from reactions goes. This post discusses the distribution…
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Barracuda VR 16.0.8 Issues fixed in this version: KI-5: Solver crash when Blended Acceleration Model and GPU-mode used KI-6: Flux plane 5-step running average for particle mass flow rate is…
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Barracuda simulations can be stopped using Interact, as long as GUI access is available. In some cases, GUI access is not available, so it is necessary to stop the simulation…
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Restarting a simulation from the command-line can be useful when GUI access is not available, or when writing scripts that run the Barracuda solver. This post describes the steps necessary to…
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Adding the current directory, also known as “.”, to your Linux systems PATH environment variable can make executing scripts more convenient. However, there are some security issues to consider as…
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Barracuda VR 16.0.6 Issues affecting this version: KI-1: Particle Drag is not calculated for pure liquid particles when simulation has no solid materials KI-2: 2D data is missing output conversion…
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In Barracuda VR, detailed Particle Size Distribution (PSD) information can be obtained from Raw Particle Data files. There are two ways to generate Raw Particle Data files: When setting up…
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Evaporation and particle drying are used in Barracuda Virtual Reactor models for a variety of applications, such as: Coal and biomass gasifiers and combustors (particle drying) Flue gas desulfurization units…
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This evaporation model is now considered out-of-date. Original title of this post: Evaporation Model for Droplets and Solid Particle Drying (Updated) 2024 update: Evaporation Model for Droplets and Solid Particle…
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The issue of particle resolution for small particles is an important consideration that is often overlooked. In order to get adequate spatial resolution of particle positions, it is sometimes necessary…
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